This book will take you (the programmer) through a discussion of the exam itself, breaking down each of its objectives, and what is expected of you to achieve a pass. From there, everything we’ll discuss relates to supporting you with potential questions from the exam. So, we’ll start straight away and refer to an overview of common design patterns and even more common SOLID principles that all programmers need to know. We will go through our game design brief and custom-built framework before we even touch Unity.
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