The book is divided into three chapters to linearly address the topics to the extent that we need to; however, it is worth mentioning that this book will be subject to structural changes over time to improve the understanding of its content and achieve a good interaction with the reader. All the code we will see in this book has been tested using the Visual Studio Code editor and checked in Unity for the different types of Render Pipeline.
سلام، ممنون، این کتاب یک سری اسست ها هم به صورت پکیج داره، اونها رو هم قرار میدین؟
سلام، خواهش میکنم، اگر بتونیم پیدا کنیم قرار میدیم براتون وگرنه شرمنده شما هستیم