- عنوان کتاب: GoLang from zero to advanced
- نویسنده: Oliveira, Walter
- حوزه: برنامهنویسی GO
- سال انتشار: 2025
- تعداد صفحه: 633
- زبان اصلی: انگلیسی
- نوع فایل: pdf
- حجم فایل: 28.5 مگابایت
Go Lang یا به طور خلاصه Go، یک زبان برنامهنویسی مدرن است که با در نظر گرفتن سادگی، کارایی و مقیاسپذیری طراحی شده است. Go که در سال ۲۰۰۷ توسط گوگل توسعه داده شد و در سال ۲۰۰۹ به صورت عمومی منتشر شد، به سرعت به یک انتخاب محبوب برای توسعه backend، محاسبات ابری و سیستمهای با کارایی بالا تبدیل شده است. سینتکس تمیز و سرراست آن، همراه با ویژگیهای قدرتمندی مانند پشتیبانی از همزمانی داخلی و عملکرد عالی، آن را به ویژه برای مدیریت سیستمهای پیچیده و برنامههای کاربردی در مقیاس بزرگ مناسب میکند. با عمیقتر شدن در این کتاب، خواهید آموخت که چرا Go چیزی بیش از یک روند است؛ این یک ابزار قدرتمند برای ساخت نرمافزارهای قابل اعتماد و کارآمد است. یکی از دلایل اصلی افزایش سریع محبوبیت Go، تمرکز آن بر سادگی است. برخلاف سایر زبانهای برنامهنویسی که ممکن است منحنیهای یادگیری شیبدار یا سینتکس پیچیدهای داشته باشند، Go عمداً به گونهای طراحی شده است که یادگیری و استفاده از آن آسان باشد. این امر آن را به انتخابی عالی برای مبتدیان و توسعهدهندگان باتجربهای تبدیل میکند که برای کد تمیز و قابل نگهداری ارزش قائل هستند. این زبان همچنین از ویژگیهای غیرضروری که اغلب میتوانند ابهام ایجاد کنند یا اشکالزدایی را دشوارتر کنند، اجتناب میکند. با اولویت دادن به سادگی، Go به توسعهدهندگان اجازه میدهد تا به جای صرف زمان بیش از حد برای مدیریت پیچیدگی زبان، بر حل مشکلات دنیای واقعی تمرکز کنند. علاوه بر سادگی، Go به دلیل عملکرد استثنایی خود شناخته شده است. ماهیت کامپایل شده آن تضمین میکند که برنامههای Go به سرعت اجرا میشوند و این زبان برای همزمانی بهینه شده است و امکان اجرای چندین کار را به طور همزمان و بدون سربار قابل توجه فراهم میکند. این امر Go را به گزینهای عالی برای ساخت برنامههای با کارایی بالا، مانند سرورهای وب، میکروسرویسها و سیستمهای پردازش داده تبدیل میکند. پشتیبانی بومی Go از goroutines، رشتههای سبک وزن که میتوانند هزاران عملیات همزمان را مدیریت کنند، به توسعهدهندگان اجازه میدهد تا برنامههای بسیار کارآمدی بنویسند که میتوانند به راحتی مقیاسپذیر باشند. Go همچنین در رویکرد خود به توسعه نرمافزار، به ویژه در حوزه توسعه backend، برجسته است. در دنیای امروز، که انتظار میرود سیستمها مقادیر زیادی از دادهها و درخواستهای متعدد را به طور همزمان مدیریت کنند، ترکیب عملکرد و همزمانی Go آن را به انتخابی ایدهآل برای خدمات backend تبدیل میکند. چه روی یک سرور وب، یک API یا یک سیستم توزیع شده کار کنید، Go ابزارهای مورد نیاز برای ساخت برنامههای مقیاسپذیر و با کارایی بالا را فراهم میکند. پشتیبانی قوی این زبان از تست، اشکالزدایی و پروفایلبندی، جذابیت آن را برای توسعهدهندگان backend که نیاز به اطمینان از استحکام سیستمهای خود دارند، بیشتر میکند. با پیشرفت در این کتاب، درک عمیقتری از اصول اصلی Go به دست خواهید آورد و بررسی خواهید کرد که چگونه ویژگیهای منحصر به فرد آن میتواند به سادهسازی فرآیند توسعه کمک کند. همچنین یاد خواهید گرفت که چگونه یک محیط توسعه راهاندازی کنید، اولین برنامه Go خود را بنویسید و از اکوسیستم ابزارها و کتابخانههایی که از این زبان پشتیبانی میکنند، بهره ببرید. این کتاب از طریق مثالهای عملی و تمرینهای عملی، شما را از مفاهیم پایه تا پیشرفته راهنمایی میکند و تضمین میکند که درک جامعی از Go Lang و نحوه استفاده از آن برای ساخت راهحلهای نرمافزاری قدرتمند و کارآمد به دست آورید. Go Lang که با نام Go نیز شناخته میشود، یک زبان برنامهنویسی است که توسط گوگل برای پرداختن به پیچیدگیها و محدودیتهای رو به رشد زبانهای برنامهنویسی موجود، به ویژه در زمینه سیستمهای در مقیاس بزرگ، توسعه داده شده است. Go که در ابتدا در سال ۲۰۰۹ منتشر شد، توسط تیمی از مهندسان گوگل ایجاد شد که رابرت گریسمر، راب پایک و کن تامپسون چهرههای اصلی طراحی و توسعه آن بودند. هدف جمعی آنها طراحی زبانی بود که سرعت و کارایی زبانهای سطح پایین را با سادگی و سهولت استفادهای که معمولاً در زبانهای برنامهنویسی سطح بالاتر یافت میشود، ترکیب کند. ریشههای Go به نیاز به زبانی برمیگردد که بتواند نیازهای روزافزون سیستمهای نرمافزاری در مقیاس گوگل را برآورده کند و در عین حال سطح بالایی از بهرهوری توسعهدهندگان را حفظ کند. قبل از ایجاد Go، مهندسان گوگل از زبانهایی مانند C++ و جاوا استفاده میکردند که اگرچه قدرتمند بودند، اما چالشهای خاص خود را داشتند. به عنوان مثال، C++ عملکرد بالایی را ارائه میداد اما نیاز به توجه قابل توجهی به مدیریت حافظه و مدیریت خطا داشت که میتوانست منجر به افزایش پیچیدگی و کاهش کارایی توسعهدهندگان شود. از سوی دیگر، جاوا مدیریت خودکار حافظه را از طریق جمعآوری زباله ارائه میداد، اما نگرانیهای مربوط به عملکرد خود را، به ویژه در زمینه سیستمهای بزرگ، به وجود آورد. این زبانها، اگرچه در بسیاری از سناریوها مؤثر بودند، اما برای ساخت سیستمهای عظیم، توزیعشده و با کارایی بالا که گوگل به آنها نیاز داشت، ایدهآل نبودند. هدف پشت Go ایجاد زبانی بود که به این مسائل رسیدگی کند و توسعه را بدون قربانی کردن عملکرد یا مقیاسپذیری، ساده کند. انگیزه اصلی توسعه Go، تمایل به ایجاد زبانی ساده، سریع و مناسب برای سیستمهای بزرگ بود. مهندسان گوگل با چالشهایی در نگهداری و مقیاسبندی پایگاههای کد عظیم خود روبرو بودند و Go به عنوان راه حلی برای حرفهای کردن توسعه در نظر گرفته شد…
Go Lang, or simply Go, is a modern programming language designed with simplicity, efficiency, and scalability in mind. Developed by Google in 2007 and released to the public in 2009, Go has quickly become a popular choice for backend development, cloud computing, and high-performance systems. Its clean and straightforward syntax, combined with powerful features like built-in concurrency support and excellent performance, make it particularly well-suited for handling complex systems and large-scale applications. As you dive deeper into this book, you’ll learn why Go is more than just a trend; it’s a powerful tool for building reliable and efficient software. One of the main reasons for Go’s rapid rise in popularity is its focus on simplicity. Unlike other programming languages that may have steep learning curves or complex syntax, Go is intentionally designed to be easy to learn and use. This makes it an excellent choice for both beginners and experienced developers who value clean and maintainable code. The language also avoids unnecessary features, which can often introduce ambiguity or make debugging harder. By prioritizing simplicity, Go allows developers to focus on solving real-world problems rather than spending excessive time managing language complexity. In addition to its simplicity, Go is known for its exceptional performance. Its compiled nature ensures that Go programs run quickly, and the language is optimized for concurrency, allowing multiple tasks to be executed simultaneously without significant overhead. This makes Go a great option for building high-performance applications, such as web servers, microservices, and data processing systems. Go’s native support for goroutines, lightweight threads that can handle thousands of concurrent operations, allows developers to write highly efficient programs that can scale with ease. Go also stands out in its approach to software development, especially in the realm of backend development. In today’s world, where systems are expected to handle large amounts of data and numerous requests simultaneously, Go’s combination of performance and concurrency makes it an ideal choice for backend services. Whether you’re working on a web server, an API, or a distributed system, Go provides the tools needed to build scalable and high-performance applications. The language’s strong support for testing, debugging, and profiling further enhances its appeal for backend developers who need to ensure the robustness of their systems. As we move forward in this book, you’ll gain a deeper understanding of Go’s core principles and explore how its unique features can help streamline the development process. You’ll also learn how to set up a development environment, write your first Go program, and leverage the ecosystem of tools and libraries that support the language. Through practical examples and hands-on exercises, this book will guide you from basic to advanced concepts, ensuring that you gain a comprehensive understanding of Go Lang and how to use it to build powerful, efficient software solutions. Go Lang, also known as Go, is a programming language developed by Google to address the growing complexities and limitations of existing programming languages, particularly in the context of large-scale systems. Initially released in 2009, Go was created by a team of engineers at Google, with Robert Griesemer, Rob Pike, and Ken Thompson being the primary figures behind its design and development. Their collective aim was to design a language that would combine the speed and efficiency of low-level languages with the simplicity and ease of use typically found in higher-level programming languages. The origins of Go trace back to the need for a language that could handle the increasing demands of software systems at Google’s scale while maintaining a high level of developer productivity. Before Go’s creation, Google engineers were using languages like C++ and Java, which, while powerful, had their own set of challenges. C++, for example, offered high performance but required significant attention to memory management and error handling, which could lead to increased complexity and reduced developer efficiency. Java, on the other hand, provided automatic memory management through garbage collection, but it introduced its own performance concerns, particularly in the context of large systems. These languages, while effective in many scenarios, were not ideal for building the massive, distributed, and high-performance systems that Google required. The goal behind Go was to create a language that addressed these issues, streamlining development without sacrificing performance or scalability. The primary motivator behind Go’s development was the desire to create a language that was simple, fast, and suitable for large-scale systems. Google’s engineers were facing challenges in maintaining and scaling its massive codebases, and Go was seen as a solution to make the development process more efficient. One of the specific problems they wanted to solve was the complexity of concurrent programming. In traditional languages, dealing with concurrency often involved complex thread management and synchronization, which could be error-prone and difficult to manage. Go was designed with concurrency in mind, introducing goroutines and channels as first-class constructs in the language, making it much easier to work with concurrency in a safe and efficient manner. The language’s core principles—simplicity, performance, and scalability— were fundamental to its design. One of the key features of Go is its simplicity. Unlike languages like C++ that offer a wide range of complex features and options, Go intentionally keeps things simple. It avoids unnecessary complexity, such as the inheritance model in object-oriented programming, and emphasizes readability and ease of understanding. For instance, Go has a minimalistic approach to syntax and structures, which helps developers focus on solving problems rather than navigating a complicated language. The language has just enough abstraction to get the job done without adding unnecessary complexity. Its straightforwardness makes it easier to maintain and read, which is particularly important for large codebases. Performance was another critical consideration during Go’s development. Google’s engineers needed a language that could perform at the same level as C or C++, which are known for their speed and low-level control. Go was designed to be a compiled language, allowing it to be highly optimized for performance. It compiles to machine code, meaning that Go programs run directly on the hardware, without the overhead associated with interpreted languages. This gives Go the speed necessary for highperformance applications, making it well-suited for system-level programming and large-scale applications. At the same time, Go’s garbage collector ensures that memory management is handled automatically, minimizing the risks of memory leaks and improving developer productivity. Scalability was a core concern for the engineers at Google, and Go was specifically designed to address the needs of large-scale distributed systems. As companies and applications grew, the need for languages that could scale efficiently across multiple machines became increasingly important. Go’s built-in concurrency support, through goroutines and channels, allows developers to easily create highly concurrent programs that scale across multiple processors or even machines. This is particularly important for modern cloud-based applications, where horizontal scaling—spreading workloads across many machines—is a common practice. Go’s concurrency model is simple yet powerful, allowing developers to write scalable systems without worrying about complex synchronization issues. The philosophy behind Go’s design is grounded in the belief that developer productivity should not be sacrificed for performance. While Go was designed with performance in mind, it also emphasizes efficiency in terms of developer time. This is evident in its clean, concise syntax and its focus on reducing the need for boilerplate code. The language’s approach to error handling, for example, is straightforward and emphasizes clarity. Go encourages the use of explicit error checks, which helps developers quickly identify and handle potential issues in their code, reducing the likelihood of bugs in production environments. Go’s statically typed nature ensures type safety, which helps developers catch errors at compile time rather than at runtime. The static typing system is more rigorous than dynamically typed languages like Python or JavaScript, but it does so without making the language overly cumbersome. For instance, Go’s type inference system allows developers to avoid specifying types explicitly in many cases, while still maintaining strong type safety. This makes Go more flexible than traditional statically typed languages like Java or C++, which require more boilerplate code. Another unique aspect of Go is its use of interfaces. Unlike traditional object-oriented languages that rely on complex inheritance hierarchies, Go uses a simpler and more flexible system of interfaces. An interface in Go is defined by the methods a type implements, not by an explicit declaration that it implements the interface. This allows for a more flexible and decoupled design, where types can satisfy interfaces without being forced into rigid inheritance chains. This approach gives developers the power of polymorphism while keeping the language simple and intuitive. One of the standout features of Go is its built-in support for concurrency. Concurrency in Go is handled through goroutines, which are lightweight threads that can be executed concurrently. Goroutines are incredibly efficient, allowing Go programs to scale to thousands or even millions of concurrent tasks without running into performance bottlenecks. Goroutines are managed by the Go runtime, which schedules and executes them efficiently, taking advantage of multi-core processors. Communication between goroutines is handled through channels, which provide a safe and synchronized way to exchange data between concurrent tasks. The philosophy of Go is not just about the language itself but also about the development ecosystem surrounding it. Go was built to be simple, but also to promote good software engineering practices. The language’s standard library is comprehensive and highly optimized, and tools like `gofmt` (the Go code formatter) help enforce consistent code style across teams, further enhancing collaboration and readability. Go’s emphasis on simplicity and clarity extends to its documentation as well, which is automatically generated from the source code comments, making it easy to keep documentation up-to-date. Go’s design decisions reflect a balance between high performance and ease of use. By focusing on simplicity, performance, and scalability, Go has become a popular choice for building web servers, microservices, and cloud-based applications, particularly those that need to handle high levels of concurrency. Its straightforward approach to concurrency, its efficient garbage collector, and its statically typed, compiled nature make Go a powerful tool for developers working on large-scale systems. Through its clean syntax, strong performance, and developer-friendly features, Go allows developers to focus on solving real-world problems without getting bogged down by language complexities. It is a language that values productivity, clarity, and maintainability, and this philosophy has helped make it one of the most popular programming languages in use today. Go Lang, also known as Golang, is a programming language developed by Google. It was created in 2007 by Robert Griesemer, Rob Pike, and Ken Thompson and was officially released to the public in 2009. The language was designed to address shortcomings in other programming languages when it comes to handling large-scale systems. Specifically, Go was developed with a focus on simplicity, performance, and scalability, making it an ideal choice for building systems that require concurrency, efficiency, and ease of maintenance. At its core, Go Lang is a language that emphasizes simplicity. The designers intentionally kept the language clean and minimalistic, avoiding many of the complex features found in other programming languages. For instance, Go does not have the concept of classes or inheritance, which are common in object-oriented languages like Java or C++. Instead, Go uses simpler constructs like structs and interfaces, allowing developers to write code that is easy to read and maintain. This simplicity is one of the reasons why Go is often described as a pragmatic language, where the goal is to make things work in the most straightforward way possible.
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